Supercharge your STEAM skills to get your students designing, building and iterating functional digital and physical prototypes in the classroom


Time: 7 hours (9am - 4pm)

Date: Thursday, April 2nd 2020

NESA Approved: Yes!

Why a Makerspace?

A good Makerspace is a collaborative and creative learning environment with changing and flexible educational goals. Through the ideals of the maker movement, students can learn to identify problems, communicate ideas and design and create solutions with or without technology. The Makerspace can enable students of all ages to develop such skills as leadership and a ‘can do’ spirit.

A Makerspace is more than just engineering! Well designed maker activities engage students in problem-solving, creative and critical thinking, and entrepreneurial learning. They are reflective of real-world constraints, important design principles and are useful in engaging student thinking about the grand challenges of tomorrow.

Why this course?

The Coder Academy workshops are hands-on experiences that showcase the power of making, tinkering, and engineering.

Supercharge your STEAM skills to get your students designing, building and iterating functional digital and physical prototypes in the classroom. Our experienced educators will help you to discover and apply accessible and cheap/free STEAM resources either to your current units of work or to design.

Join our expert team of educators as we help high school teachers learn how to approach projects involving text-based coding such as python, how to select quality microprocessors as the brains for inventions,  how to apply design thinking and computational thinking skills as a framework for product development, 

Topics include:

  • Hands-on experience with a variety of equipment
  • Applying thinking methodologies in Makerspaces: Computational, Design and Systems
  • Pedagogies to incorporate technologies meaningfully: applying SAMR in the Secondary classroom 
  • App Prototyping with free tools.
  • Product design with affordable microprocessors (Circuit Playground, Microbit, Arduino)
  • Teaching language skills (Python)
  • Where to access the best online resources and how to select the best equipment for your learners
  • How to effectively integrate technologies into syllabus - Case study of Weather Station / Disaster Detection module

Participants will receive:

  • Course Materials for each session
  • Access to all course materials via our LMS Canvas
  • A wide range of teaching resources and activities
  • Morning and afternoon tea on the day

Target Audience

  • Secondary School teachers
  • STEM/STEAM Specialists
  • Teachers Aides

What will I need to bring?

All you’ll need to bring is your tablet or laptop to take notes.

Completing STEAM Prototyping in the Secondary Classroom will contribute 7 hours of NSW Education Standards Authority (NESA) Registered PD addressing 2.1.2, 4.5.2 and 6.2.2 from the Australian Professional Standards for Teachers towards maintaining Proficient, Highly Accomplished or Lead Teacher Accreditation in NSW.


Start Date

End Date

Thursday, 02 Apr 2020


9:00 AM - 4:00 PM


Level 3, 118 Walker Street

North Sydney, NSW 2060

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